1 The Official Rules of Play for the Game of Amtgard V8 Made Easy; Introduction; Amtgard the Organization; Role-playing in. Amtgard requires cooperation, honor, and fair play in order to ensure the most fun for all participants. Please read these rules thoroughly. Classes in Amtgard are designed so that each one brings a unique and valuable set of skills to the field which can be used as . V8 Rulebook.

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Role-play is about the experience, not the story telling.

Typically each team has a spawn point and dead players will return to their spawn, or an out-of-the-way place near it, when they die. Armor-Destroying strikes will reduce armor to zero in the location struck regardless of how much armor remains. Players without class sashes or minimum garb must play Peasant. Check out Wizard or Scout. Often abilities which do not seem useful to you personally may be invaluable when used on teammates.

If you run into a situation you are not sure of you can always ask a reeve or the player who affected you. Only one attendance credit may be given on a single day, although Kingdoms may award bonus credits according to their corpora. In a free-form game like Amtgard there are bound to be interactions and situations that come up that were not imagined or considered by the authors.


There are a few more magical effects and abilities that interact in different ways with armor, but this covers the vast majority of the situations encountered on the field of play. Creativity counts for a lot and teamwork is always overpowered.

8.0 Rulebook

Epi Pack November Armor-Destroying strikes are much rarer. Keeping Amtgard diverse is a key to keeping it strong. Let’s talk custom abilities and game mechanics for a bit. There is no intent to derive monetary value from this application and the source can be found at the Github repository for Easygard.

When in doubt, amfgard fair. This web application is a form of the Amtgard V8 rulebook rules that is optimized for viewing on mobile devices.

Fighting classes have fewer, but more focused, abilities to go along with their expanded equipment availability. No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more or less than human.

Amtgard V8 Rules Documents

This allows everyone to enjoy their time at Amtgard. Retrieved from ” https: Want to be a Pirate? Make sure you and your team are amtgafd towards the goal. Amtgard V8 talk Public group. Play a character you can sum up in 25 words or less. In regards to flat blades how thick must the blade be.


The armor rules can look intimidating at first glance but it can be amtgad down to a few simple rules that allow you to interact with the armor system in combat. The search feature is not fully seeded yet. Please report any bugs or suggestions to the info easygard.

Understandably, it is impossible for the writers to foresee and account for every possible situation.

Rulebook – AmtWiki

Anything non-standard about the Ability. Hey guys, slight issue with viewing the rule book on iPhone Engulfing Magic Balls Iceballetc and weapons Pinning Arrowetc can affect you by hitting your equipment or garb. Playing a class in a Battlegame is a chance to combine physical abilities with tactical and strategic acumen to achieve victory. I don’t know if anyone from the actual v8 team is around still but what was the thought behind the number of archetypes per class?

WarriorBarbarianScout and Healer all offer abilities that could support that. You do not have to play Paladin to play a Holy Warrior. With a little flair and creativity, the Scout class makes an excellent pirate.